About

Omar Khuffash

Game Designer & 3D Environment Artist

Omar Khuffash portrait

I’m Omar Khuffash, a Game Designer and 3D Environment Artist focused on creating atmospheric games, detailed environments, and production-ready assets. I work across game design, level design, environment art, prop creation, lighting, and real-time implementation using Unity and Unreal Engine.

My workflow covers the full production process, from concept and blockout to modeling, sculpting, retopology, texturing, optimization, and final presentation. I mainly use Blender, ZBrush, Substance 3D Painter, Unity, and Unreal Engine, and I also use AI-assisted tools to support gameplay prototyping and development.

I enjoy building complete experiences where gameplay, visuals, lighting, and environment storytelling work together. I am open to freelance opportunities, remote work, collaboration, and relocation.

What I Do

  • Game & level design
  • 3D environment art
  • Props & hard-surface assets
  • Lighting & atmosphere
  • Real-time optimization
  • VR development

Tools

Unity Unreal Engine 5 Blender Substance Painter Maya ZBrush Cascadeur Photoshop Illustrator Figma Premiere Pro After Effects
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