Omar Khuffash
Game Designer & 3D Environment Artist
I’m Omar Khuffash, a Game Designer and 3D Environment Artist focused on creating atmospheric games, detailed environments, and production-ready assets. I work across game design, level design, environment art, prop creation, lighting, and real-time implementation using Unity and Unreal Engine.
My workflow covers the full production process, from concept and blockout to modeling, sculpting, retopology, texturing, optimization, and final presentation. I mainly use Blender, ZBrush, Substance 3D Painter, Unity, and Unreal Engine, and I also use AI-assisted tools to support gameplay prototyping and development.
I enjoy building complete experiences where gameplay, visuals, lighting, and environment storytelling work together. I am open to freelance opportunities, remote work, collaboration, and relocation.
What I Do
- Game & level design
- 3D environment art
- Props & hard-surface assets
- Lighting & atmosphere
- Real-time optimization
- VR development